[Help] DSR Xboxone SL90 Kalameet

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2021.12.02 13:11 douglashole [Help] DSR Xboxone SL90 Kalameet

Hi! password help123 , I'm in front of his fog gate, Thanks!
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2021.12.02 13:11 unbibium Elton John pondering a very special orb

Elton John pondering a very special orb submitted by unbibium to ponderingmyorb [link] [comments]

2021.12.02 13:11 Wherethefuckyoufrom How to rework construction (while doing minimal actual work)

Haven't seen any concrete plans so far so i figured i'd give it a shot.
There are three main points to construction existing:

  1. Having fun building bases
  2. Having fun fighting at bases
  3. Having fun fighting while (re)supplying cortium
Reworking construction: Step one: Silos
  1. Main structures are INVINCIBLE (walls, towers, gates, silos, spawns)
  2. The silo is the core of the base, taking out the silo takes out the entire base.
  3. How do you destroy an invincible silo then? Make it overloadable like a generator. Put the timer at 5 minutes, 10 minutes, scaled based on the amount of cortium in the tank or scaled based on the amount of structures. I don't really care.
  4. Nitpicky rules to make this work: no deploy zone around silo so there are no spawns right on top of it. Tiny no build zone around it so you can't clip things into it. Silos are unable to be built near each other. Max amount of cortium in silo scales based on the amount of buildings near it.
Now we have our first objective to play over.
But, how do you stop people from blocking off the silo? Well silos need to frequently be refilled with cortium so there has to be a path to get to them, which brings us to the next building:
Step two: Gates
The current gate is neat, but in order for there to be a fight you need to be able to take them down from outside. I see at least two ways to go about this:
  1. Put a generator on both sides of them, if either gets taken down the shield goes down (And on generators, if it takes a long time to take on down it should take a long time to bring it back up, either give it a short timer and fast repairs or a long timer and long repairs)
  2. Make the gate shield take damage, either makes this drain cortium (no cortium = no shield) or make it disable the shield for a while (it recovers after a couple minutes)(please don't make it regen while under fire or honestly at all while it's 'up', it's supposed to go down every now and then so the battlefield changes)
  3. (Optional) enforce a minimum distance between silo and gates to prevent exploits
Step three: Turrets A knee jerk reaction is "turrets must go", this doesn't actually have to be true however once you put more than 10 seconds of thought into them.
The main problem with the turrets is that they're not fun to fight against because they have massive health that they constantly regen.
  1. Render turrets unable to be repaired (and balance their cost accordingly): shooting the same turret for 3 minutes straight without any idea if you're being effective is lame as. Shooting and killing three turrets while defenders frantically build three more is much more engaging and has the same effect.
  2. First construct them in a 'broken' state so they have to be built by an engineer, you know how every other game with turrets does it.
  3. Infantry turrets should be meant to fight infantry like spear turrets fight armor. Note how it says "fight" not "counters", if anti infantry turrets are meant to fight infantry scale their health accordingly. They should be like static maxes with a bit more range, yeah they're tougher than infantry but a handful of rockets, some bricks of c4 or enough small arms fire should take one down. Make them cheaper to compensate for it, people have never complained about having more things to fight (as long they can actually fight them)
Step three: One way shields One way shields are lame in most cases.
  1. Remove the one way shields from the generic walls, if you have spare time close the windows and move the ramparts to the top so they're actual walls and better to fight near. (and put some cover up there)
  2. Spawns should have one way shields, on that note: replace the spawn tube model with a normal spawn room (make it unable to go in the silo no deploy zone)(make shooting the shield with tanks drain cortium)
  3. Just make the skyshield solid (people can't move or shoot through it), still blocks air, can still hide underneath but everything about it isn't annoying anymore
Step four: minor modules Now that bases are reworked, there are some minor concerns:
  1. Repair Modules: What's the point of repair modules now that bases can't be repaired? > just make them repair vehicles like a rep bus, convinient but not overpowered or anything.
  2. new Sensor modules: big sensor modules are lame and encroach on infiltratoscout radar functions, make it a very short range (10-20m?) radar that can detect motionless stalkers. If you still lose your invincible silo to a single stalker despite a ten minute timer and a radar that spots them it's on you.
Reworking Cortium: If you want people to fight over cortium the current system isn't it. The current system is all about ants sneaking around looking for cortium for a long time then building a base somewhere, instead of the logistical element it could be.
  1. A base that's actively being fought over should see a constant stream of vehicles delivering cortium to the base in order to keep up the gate shields, build more turrets, spawn players and spawn vehicles. Lower the carrying capacity so there have to be more trips, less searching more going places to do things.
  2. Condense cortium spawns: there should be a LOT less spawns (one per lane?) but they should be a LOT bigger (infinite but random locations every time the continent opens?), make them actual objectives that people can choose to attack/defend/hold. They should be visible on the map with a nice icon so people know where they are, same for the base.
If you insist on sticking with drainable cortium nodes, make them show on the map x minutes after they respawn so yes finding it can be a minigame and the early ant gets the worm but the above still holds through. And give them a health (cortium) bar on that very map so you can see how much cortium is left in them.
Now you have a supply line that can be harassed, a 'mine' that can be controlled to try and starve the base.
Polish Construction as it it flaunts multiple common game design ideals.
  1. Things that have a lot of health should have health bars so you can see if you're being effective. Turrets should have a healthbar that you see a chunk drop out of every time you shoot one. A base should have a health bar (cortium bar) so everyone can (at a glance) see how the fight is going (the blue bar on the silo is a nice start but it's not enough).
  2. if you want to start fights the objectives need to be on the map. Silos should be on the map, their cortium level should be on the map as a health bar. Give them different (or no) icons depending on the amount of buildings near them. Large cortium nodes should be on the map. Make it so you can look at the map and guess where the people are likely to be at so you can go and fight them.
Closing statement The bones to make construction work are all there, it doesn't have to suck, just at least try to balance it a little. Try to balance health values, try to balance timers, try to balance the cortium economy. Stop adding annoying gimmicks that nobody likes to interact with like painfields as a band aid to a problem poor balancing has caused in the first place.
Fuck i've really become the kind of person that makes large reddit text posts 😭
If i've missed anything lmk and i'll fix it, this shit isn't even hard to come up with.
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2021.12.02 13:11 drynionph ✊$RoninGamez – Just got listed in CMC! ⭐ | ⚡ Launching Now on BSC | All NFTs will be out made by lead dev ❤Alex Lopez – in charge of Magic the Gathering, NBA 2k, NFL 2k☀︎ | Revolutionary gaming and NFT eco-system | ☄︎ Liquidity Lock | ☑︎Next x100

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2021.12.02 13:11 Helonutz Don’t by this stock. Unless you want to lose your money 100% guaranteed.

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2021.12.02 13:11 GoobeTheRealmer Looking for a osrs clan

Hi, i am looking for a osrs clan, i started a few months ago, i am originally a rs3 player, but i pretty much completed the game, so now its time to go back oldschool, looking for a clan that has good community, events, bingos, an all arounder, also id like to learn some pvming with other people, pm me ingame TokHaar-Gay
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2021.12.02 13:11 itsvenkmann High quality matcha green tea from Japan —-> Australia?

Any high quality and reputable businesses that shop matcha to Australia?
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2021.12.02 13:11 Unnamed_driver Chicago Fire FC Re-Signs Defender Jonathan Bornstein

Chicago Fire FC Re-Signs Defender Jonathan Bornstein submitted by Unnamed_driver to chicagofire [link] [comments]

2021.12.02 13:11 chitt12 German shepherd and a hat crime.

German shepherd and a hat crime. submitted by chitt12 to WatchDogsWoofInside [link] [comments]

2021.12.02 13:11 BurntToast15xx Yeah that's me, what of it😎

Yeah that's me, what of it😎 submitted by BurntToast15xx to okbuddyhetero [link] [comments]

2021.12.02 13:11 PvtDan Enlisted ON CRACK.exe

Enlisted ON CRACK.exe submitted by PvtDan to YouTubeGamers [link] [comments]

2021.12.02 13:11 MHDHasan2001 Does excessive masturbation cause testicular cancer?

Hi, sorry if my question seems insensitive to ask, but a relative of mine confessed he’s been feeling pain in his left testicle, he doesn’t feel any lumps or swelling, the closest symptom i can find on the subject that he’s having is the pain, but he also said he masturbated twice a day (awkward considering his and his family’s religion), he’s basically in a state of panic and feels like its something serious, we still didnt seek a professional so there’s no concrete answer, i just would like to know if there’s any correlation to masturbation, say twice a day, with developing testicular cancer, i hope it doesn’t come off wrong asking since i’m basically looking for any answer good or bad regarding the situation. Thanks.
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2021.12.02 13:11 IrishSpring68421 Dog grooming for shedding

I have a Hertzko self cleaning dog brush. Which according to Google it is one of the better dog brushes. With my dog shedding a lot recently. I started to brush her. I will spend maybe 5 minutes on her but I can never get a clean pass with no fur. Even if I pass over the same line over and over. Is there a brush that is superior or am I just a novice to dog grooming that you will never not get hair?
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2021.12.02 13:11 slumdawgbillionaire I love that Ye has never put his face on an album cover. It lets the music speak for itself. What are some other examples of artists that do this?

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2021.12.02 13:11 noog00X 200 WHITELIST SPOTS Anyone Lucky Enough To Mint A Picassol NFT Will Be Living A Different Life.

200 WHITELIST SPOTS Anyone Lucky Enough To Mint A Picassol NFT Will Be Living A Different Life. submitted by noog00X to NFTmarket [link] [comments]

2021.12.02 13:11 ErinCoach songs with excellent first time appeal?

My program does new songs every week, so I am looking for more tunes that will go over really well, first time out. Our genre range is pretty wide, so any suggestison are welcome. It's an older demographic, mixed ethnicity, lots of Boomers and Gen Xers, and they love secular-based songs as well as explicit praise materials.
What worship songs have you done that got really great buy-in, even the first time you played them?
examples of tunes that had excellent debut reception for my crew:
- Jericho, Andrew Ripp
- The Blessing, Kari Jobe
- Waymaker, Sinach
- Shackles, Mary Mary
- Moving Forward, Israel Houghton
- I Need You to Survive, Hezekiah Walker
I realize these may be considered chestnuts or overused by some folks, but that's fine for my crew.
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2021.12.02 13:11 EestiMentioned [/r/CryptoCurrency] Quick tip to make bank transfer faster:

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2021.12.02 13:11 wingtone_app John wick Wallpaper From Wingtone App ❤️ Link In Bio ⚡

John wick Wallpaper From Wingtone App ❤️ Link In Bio ⚡ submitted by wingtone_app to MobileWallpaper [link] [comments]

2021.12.02 13:11 Electrical_Guess9648 🐯 BABY TIGER COIN 🐯 100% Doxxed | Hilarious NFT Character Cards | Huge Marketing Team | Full Audit | Huge Telegram Growth | Amazing New

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2021.12.02 13:11 PurpleAlbatross2931 Fanfics ranked by goodness of Louis and Harry

Ok so this grid shows a bunch of fanfics I've read, sorted into Good Harry/Good Louis, Good Harry/Shit Louis, Shit Harry/Good Louis and Shit Harry/Shit Louis.
Feel free to discuss and to let me know if you think any of the positionings are unfair! It's a work in progress.
I had a lot of fun doing this.
Abbreviations used: RNTM = Relief Next to Me
HITA = Here in the Afterglow
TMTC = Take me to Church
WMT = Walk that Mile
LIARB = Love is a Rebellious Bird
SHFFCL = Soft Hands Fast Feet Can't Lose
Y&B = Young & Beautiful
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2021.12.02 13:11 BuffThePuff08 AI Generated Image of Kokichi

AI Generated Image of Kokichi submitted by BuffThePuff08 to danganronpa [link] [comments]

2021.12.02 13:11 LukeThePunk666 Kicked an almost 20 year habit and stopped biting my nails.

Not really a huge feat but I'm proud of myself :)
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2021.12.02 13:11 g4m3f33d Fortnite Chapter 3: How to Thank the Driver - RealSport101

Fortnite Chapter 3: How to Thank the Driver - RealSport101 submitted by g4m3f33d to GameFeed [link] [comments]

2021.12.02 13:11 That_Mofo_Damon Part 2 of the T-55 build! I hope that you guys enjoy, thanks for watching!

Part 2 of the T-55 build! I hope that you guys enjoy, thanks for watching! submitted by That_Mofo_Damon to HistoryModels [link] [comments]

2021.12.02 13:11 Ju5tK1dd1ng Video is taken down. Please help

Hi, it’s my 4th or 5th video that’s being taking down. I have won appeals on previous videos. For todays - waiting for the appeal. Gaming content.
Straight to the point. Is that it? My next violation is ban? I’m at 100k followers
Any response will be appreciated
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